I have thought about going with some sort of wall in front of the water, but. Plants, for example, will have to share the exact same colors as the tiles that make up the ground and walls, so that as a result just doesn't look right (in my eyes, anyway). in a game about a two-tailed, two-legged fox battling evil ducks, yes), and the colors I have to choose from are very limited, and just don't look right when placed on the map. Not just that, but all the ideas I thought up so far just don't work for two reasons I can't put in any plants because I don't think they could grow in an environment like this (I'm at least trying to be logical here. meaning when Tails jumps into the water and you see the checkered effect placed onto him, the plant/rock will still look normal, leaving a rather large disconnect between the two (not to mention, Tails will be behind the plant/rock). I am able to add things onto the tiles, like a rock covered in moss or some plants, but they'll be in front of the graphics. Unfortunately, I do have to admit some bad news if I go with this version of the water, I don't think I'm going to be able to add anything to it to "Liven" it up.
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